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Computer Shopper 2005 October
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Computer Shopper 2005 October.iso
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Games
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Chaos
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Chaos-League-SD-Demo_1.40_UK.exe
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DataEx
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Sons
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sounds.xml
< prev
Wrap
Text File
|
2005-05-25
|
14KB
|
216 lines
<ini>
<Abattoir flag="3D_LOOP" max="1.e+009" min="5." playbacks="2"/>
<Combo_Stereo flag="2D_STEREO" max="1.e+009" min="2." playbacks="1"/>
<Ambulance flag="3D_LOOP" max="1.e+009" min="5." playbacks="2"/>
<Armure flag="3D" max="1.e+009" min="10." playbacks="2"/>
<Aura flag="3D_LOOP" max="1.e+009" min="5." playbacks="2"/>
<Birds flag="3D_LOOP" max="1.e+009" min="5." playbacks="2"/>
<Corruption flag="3D" max="1.e+009" min="10." playbacks="2"/>
<CrisGuerre1 flag="3D" max="1.e+009" min="10." playbacks="2"/>
<CrisGuerre2 flag="3D" max="1.e+009" min="10." playbacks="2"/>
<CrisGuerre3 flag="3D" max="1.e+009" min="10." playbacks="2"/>
<Eclair flag="3D" max="1.e+009" min="10." playbacks="2"/>
<Faiblesse flag="3D" max="1.e+009" min="10." playbacks="2"/>
<Familier flag="3D_LOOP" max="1.e+009" min="5." playbacks="2"/>
<FamilierCry flag="3D" max="1.e+009" min="10." playbacks="2"/>
<FireBall flag="3D" max="1.e+009" min="15." playbacks="2"/>
<Flock flag="3D_LOOP" max="1.e+009" min="5." playbacks="2"/>
<Force flag="3D" max="1.e+009" min="10." playbacks="2"/>
<Fumigene flag="3D" max="1.e+009" min="10." playbacks="2"/>
<FxStop flag="3D" max="1.e+009" min="10." playbacks="2"/>
<FX_Barde flag="3D_LOOP" max="1.e+009" min="10." playbacks="2"/>
<FX_CaillassesImpactStereo flag="2D_STEREO" max="1.e+009" min="10." playbacks="2"/>
<FX_CaillassesLanceStereo flag="2D_STEREO" max="1.e+009" min="10." playbacks="2"/>
<FX_CarburantStereo flag="2D_STEREO" max="1.e+009" min="10." playbacks="2"/>
<FX_CimetiereMonoLoop flag="3D_LOOP" max="1.e+009" min="10." playbacks="2"/>
<FX_CrachatImpact flag="3D" max="1.e+009" min="10.0" playbacks="2"/>
<FX_DamnationMono flag="3D" max="1.e+009" min="10." playbacks="2"/>
<FX_DindePluieLoopStereo flag="2D_STEREO" max="1.e+009" min="2." playbacks="1"/>
<FX_DoubleEclairStereo flag="2D_STEREO" max="1.e+009" min="2." playbacks="2"/>
<FX_DynamiteExploseStereo flag="2D_STEREO" max="1.e+009" min="5." playbacks="2"/>
<FX_DynamiteMecheMono flag="3D" max="1.e+009" min="10." playbacks="2"/>
<FX_ExplicationMono flag="3D" max="1.e+009" min="10." playbacks="2"/>
<FX_Hypnose flag="3D_LOOP" max="1.e+009" min="10." playbacks="2"/>
<FX_ImolationLoop flag="3D_LOOP" max="1.e+009" min="10." playbacks="2"/>
<FX_ImolationEvent flag="3D" max="1.e+009" min="10." playbacks="2"/>
<FX_LeveeDeMagieStereo flag="2D_STEREO" max="1.e+009" min="10." playbacks="1"/>
<FX_LeveeMagie flag="3D" max="1.e+009" min="10." playbacks="1"/>
<FX_MaledictionLongStereo flag="2D_STEREO" max="1.e+009" min="10." playbacks="1"/>
<FX_ModAlcoolemieMono flag="3D" max="1.e+009" min="10." playbacks="2"/>
<FX_MorsureFoudroyanteMono flag="3D" max="1.e+009" min="10." playbacks="2"/>
<FX_MorsureGeneriqueMono flag="3D" max="1.e+009" min="10." playbacks="2"/>
<FX_MorsureHemorragieMono flag="3D" max="1.e+009" min="10." playbacks="2"/>
<FX_RucheAbeillesLoopMono flag="3D_LOOP" max="1.e+009" min="10.0" playbacks="2"/>
<FX_SifflementMonoLoop flag="3D_LOOP" max="1.e+009" min="5.0" playbacks="2"/>
<FX_Transformation flag="3D" max="1.e+009" min="15.0" playbacks="1"/>
<FX_VeninEventMono flag="3D" max="1.e+009" min="10.0" playbacks="2"/>
<Generique flag="3D" max="1.e+009" min="10." playbacks="2"/>
<Glas flag="3D_LOOP" max="1.e+009" min="8." playbacks="2"/>
<Horror1 flag="3D" max="1.e+009" min="10." playbacks="2"/>
<Ice flag="3D" max="1.e+009" min="15." playbacks="2"/>
<Immunite flag="3D_LOOP" max="1.e+009" min="10." playbacks="2"/>
<Infra flag="3D" max="1.e+009" min="15." playbacks="2"/>
<Invocation1 flag="3D" max="1.e+009" min="10." playbacks="2"/>
<Lenteur flag="3D_LOOP" max="1.e+009" min="8." playbacks="2"/>
<Lenteur2 flag="3D" max="1.e+009" min="10." playbacks="2"/>
<Lourd flag="3D" max="1.e+009" min="10." playbacks="2"/>
<Malediction flag="3D" max="1.e+009" min="10." playbacks="2"/>
<Mine flag="3D" max="1.e+009" min="20." playbacks="2"/>
<MineClock flag="3D_LOOP" max="1.e+009" min="2.0" playbacks="2"/>
<Nude flag="3D" max="1.e+009" min="10." playbacks="2"/>
<OeilLoop flag="3D_LOOP" max="1.e+009" min="10." playbacks="2"/>
<PesteNoire flag="3D" max="1.e+009" min="10." playbacks="2"/>
<PesteRire flag="3D" max="1.e+009" min="10." playbacks="2"/>
<PoisonSlime flag="3D" max="1.e+009" min="10." playbacks="2"/>
<Rain flag="3D_LOOP" max="1.e+009" min="10." playbacks="3"/>
<Rainbow flag="3D_LOOP" max="1.e+009" min="10." playbacks="3"/>
<RebondCote flag="3D" max="1.e+009" min="10." playbacks="3"/>
<Sanctuaire flag="3D_LOOP" max="1.e+009" min="6." playbacks="3"/>
<Soigne flag="3D" max="1.e+009" min="10." playbacks="3"/>
<SortInit flag="3D" max="1.e+009" min="10." playbacks="3"/>
<Souffle flag="3D" max="1.e+009" min="10." playbacks="3"/>
<SourceSoin flag="3D_LOOP" max="1.e+009" min="6." playbacks="3"/>
<Sprint flag="3D" max="1.e+009" min="10." playbacks="3"/>
<Swish1 flag="3D" max="1.e+009" min="10." playbacks="3"/>
<TransfertEnvoit flag="3D" max="1.e+009" min="10." playbacks="2"/>
<TransfertRecoit flag="3D" max="1.e+009" min="10." playbacks="2"/>
<VisionSupporter flag="2D_STEREO" max="1.e+009" min="2." playbacks="2"/>
<Vitesse flag="3D_LOOP" max="1.e+009" min="8." playbacks="2"/>
<VuAigle flag="3D" max="1.e+009" min="10." playbacks="2"/>
<VuTaupe flag="3D" max="1.e+009" min="10." playbacks="2"/>
<Wind flag="3D" max="1.e+009" min="10." playbacks="2"/>
<Wind2 flag="3D" max="1.e+009" min="10." playbacks="2"/>
<Female>
<SeriousInj1 flag="3D" max="1.e+009" min="10." playbacks="4"/>
<SeriousInj2 flag="3D" max="1.e+009" min="10." playbacks="4"/>
<Pietine flag="3D" max="1.e+009" min="10." playbacks="4"/>
<Death1 flag="3D" max="1.e+009" min="10." playbacks="4"/>
<MoveArms1 flag="3D" max="1.e+009" min="10." playbacks="4"/>
<Falling1 flag="3D" max="1.e+009" min="10." playbacks="4"/>
<Hurt1 flag="3D" max="1.e+009" min="10." playbacks="2"/>
<Hurt1 flag="3D" max="1.e+009" min="10." playbacks="2"/>
<Hurt2 flag="3D" max="1.e+009" min="10." playbacks="2"/>
<Hurt3 flag="3D" max="1.e+009" min="10." playbacks="2"/>
<Hurt4 flag="3D" max="1.e+009" min="10." playbacks="2"/>
<Hurt5 flag="3D" max="1.e+009" min="10." playbacks="2"/>
<Hurt6 flag="3D" max="1.e+009" min="10." playbacks="2"/>
<Hurt7 flag="3D" max="1.e+009" min="10." playbacks="2"/>
<Hurt8 flag="3D" max="1.e+009" min="10." playbacks="2"/>
<Hitting1 flag="3D" max="1.e+009" min="10." playbacks="2"/>
<Hitting2 flag="3D" max="1.e+009" min="10." playbacks="2"/>
<Hitting3 flag="3D" max="1.e+009" min="10." playbacks="2"/>
<Hitting4 flag="3D" max="1.e+009" min="10." playbacks="2"/>
<Hitting5 flag="3D" max="1.e+009" min="10." playbacks="2"/>
<Hitting6 flag="3D" max="1.e+009" min="10." playbacks="2"/>
<Hitting7 flag="3D" max="1.e+009" min="10." playbacks="2"/>
<Hitting8 flag="3D" max="1.e+009" min="10." playbacks="2"/>
<SelectionInGoodShape flag="2D_STEREO" stream="1"/>
<SelectionInBadShape flag="2D_STEREO" stream="1"/>
<SlctBall flag="2D_STEREO" stream="1"/>
<SlctEnemy flag="2D_STEREO" stream="1"/>
<SlctEnemyDown flag="2D_STEREO" stream="1"/>
<SlctMove flag="2D_STEREO" stream="1"/>
<SlctTeamateFight flag="2D_STEREO" stream="1"/>
<SlctTeamatePass flag="2D_STEREO" stream="1"/>
</Female>
<Male>
<SeriousInj1 flag="3D" max="1.e+009" min="10." playbacks="4"/>
<SeriousInj2 flag="3D" max="1.e+009" min="10." playbacks="4"/>
<Pietine flag="3D" max="1.e+009" min="10." playbacks="4"/>
<Death1 flag="3D" max="1.e+009" min="10." playbacks="4"/>
<MoveArms1 flag="3D" max="1.e+009" min="10." playbacks="4"/>
<Falling1 flag="3D" max="1.e+009" min="10." playbacks="4"/>
<Hurt1 flag="3D" max="1.e+009" min="10." playbacks="2"/>
<Hurt1 flag="3D" max="1.e+009" min="10." playbacks="2"/>
<Hurt2 flag="3D" max="1.e+009" min="10." playbacks="2"/>
<Hurt3 flag="3D" max="1.e+009" min="10." playbacks="2"/>
<Hurt4 flag="3D" max="1.e+009" min="10." playbacks="2"/>
<Hurt5 flag="3D" max="1.e+009" min="10." playbacks="2"/>
<Hurt6 flag="3D" max="1.e+009" min="10." playbacks="2"/>
<Hurt7 flag="3D" max="1.e+009" min="10." playbacks="2"/>
<Hurt8 flag="3D" max="1.e+009" min="10." playbacks="2"/>
<Hitting1 flag="3D" max="1.e+009" min="10." playbacks="2"/>
<Hitting2 flag="3D" max="1.e+009" min="10." playbacks="2"/>
<Hitting3 flag="3D" max="1.e+009" min="10." playbacks="2"/>
<Hitting4 flag="3D" max="1.e+009" min="10." playbacks="2"/>
<Hitting5 flag="3D" max="1.e+009" min="10." playbacks="2"/>
<Hitting6 flag="3D" max="1.e+009" min="10." playbacks="2"/>
<Hitting7 flag="3D" max="1.e+009" min="10." playbacks="2"/>
<Hitting8 flag="3D" max="1.e+009" min="10." playbacks="2"/>
<SelectionInGoodShape flag="2D_STEREO" stream="1"/>
<SelectionInBadShape flag="2D_STEREO" stream="1"/>
<SlctBall flag="2D_STEREO" stream="1"/>
<SlctEnemy flag="2D_STEREO" stream="1"/>
<SlctEnemyDown flag="2D_STEREO" stream="1"/>
<SlctMove flag="2D_STEREO" stream="1"/>
<SlctTeamateFight flag="2D_STEREO" stream="1"/>
<SlctTeamatePass flag="2D_STEREO" stream="1"/>
</Male>
<MaleBig>
<SeriousInj1 flag="3D" max="1.e+009" min="10." playbacks="4"/>
<SeriousInj2 flag="3D" max="1.e+009" min="10." playbacks="4"/>
<Pietine flag="3D" max="1.e+009" min="10." playbacks="4"/>
<Death1 flag="3D" max="1.e+009" min="10." playbacks="4"/>
<MoveArms1 flag="3D" max="1.e+009" min="10." playbacks="4"/>
<Falling1 flag="3D" max="1.e+009" min="10." playbacks="4"/>
<Hurt1 flag="3D" max="1.e+009" min="10." playbacks="2"/>
<Hurt1 flag="3D" max="1.e+009" min="10." playbacks="2"/>
<Hurt2 flag="3D" max="1.e+009" min="10." playbacks="2"/>
<Hurt3 flag="3D" max="1.e+009" min="10." playbacks="2"/>
<Hurt4 flag="3D" max="1.e+009" min="10." playbacks="2"/>
<Hurt5 flag="3D" max="1.e+009" min="10." playbacks="2"/>
<Hurt6 flag="3D" max="1.e+009" min="10." playbacks="2"/>
<Hurt7 flag="3D" max="1.e+009" min="10." playbacks="2"/>
<Hurt8 flag="3D" max="1.e+009" min="10." playbacks="2"/>
<Hitting1 flag="3D" max="1.e+009" min="10." playbacks="2"/>
<Hitting2 flag="3D" max="1.e+009" min="10." playbacks="2"/>
<Hitting3 flag="3D" max="1.e+009" min="10." playbacks="2"/>
<Hitting4 flag="3D" max="1.e+009" min="10." playbacks="2"/>
<Hitting5 flag="3D" max="1.e+009" min="10." playbacks="2"/>
<Hitting6 flag="3D" max="1.e+009" min="10." playbacks="2"/>
<Hitting7 flag="3D" max="1.e+009" min="10." playbacks="2"/>
<Hitting8 flag="3D" max="1.e+009" min="10." playbacks="2"/>
<SelectionInGoodShape flag="2D_STEREO" stream="1"/>
<SelectionInBadShape flag="2D_STEREO" stream="1"/>
<SlctBall flag="2D_STEREO" stream="1"/>
<SlctEnemy flag="2D_STEREO" stream="1"/>
<SlctEnemyDown flag="2D_STEREO" stream="1"/>
<SlctMove flag="2D_STEREO" stream="1"/>
<SlctTeamateFight flag="2D_STEREO" stream="1"/>
<SlctTeamatePass flag="2D_STEREO" stream="1"/>
</MaleBig>
<Nabo>
<SeriousInj1 flag="3D" max="1.e+009" min="10." playbacks="4"/>
<SeriousInj2 flag="3D" max="1.e+009" min="10." playbacks="4"/>
<Pietine flag="3D" max="1.e+009" min="10." playbacks="4"/>
<Death1 flag="3D" max="1.e+009" min="10." playbacks="4"/>
<MoveArms1 flag="3D" max="1.e+009" min="10." playbacks="4"/>
<Falling1 flag="3D" max="1.e+009" min="10." playbacks="4"/>
<Hurt1 flag="3D" max="1.e+009" min="10." playbacks="2"/>
<Hurt1 flag="3D" max="1.e+009" min="10." playbacks="2"/>
<Hurt2 flag="3D" max="1.e+009" min="10." playbacks="2"/>
<Hurt3 flag="3D" max="1.e+009" min="10." playbacks="2"/>
<Hurt4 flag="3D" max="1.e+009" min="10." playbacks="2"/>
<Hurt5 flag="3D" max="1.e+009" min="10." playbacks="2"/>
<Hurt6 flag="3D" max="1.e+009" min="10." playbacks="2"/>
<Hurt7 flag="3D" max="1.e+009" min="10." playbacks="2"/>
<Hurt8 flag="3D" max="1.e+009" min="10." playbacks="2"/>
<Hitting1 flag="3D" max="1.e+009" min="10." playbacks="2"/>
<Hitting2 flag="3D" max="1.e+009" min="10." playbacks="2"/>
<Hitting3 flag="3D" max="1.e+009" min="10." playbacks="2"/>
<Hitting4 flag="3D" max="1.e+009" min="10." playbacks="2"/>
<Hitting5 flag="3D" max="1.e+009" min="10." playbacks="2"/>
<Hitting6 flag="3D" max="1.e+009" min="10." playbacks="2"/>
<Hitting7 flag="3D" max="1.e+009" min="10." playbacks="2"/>
<Hitting8 flag="3D" max="1.e+009" min="10." playbacks="2"/>
<SelectionInGoodShape flag="2D_STEREO" stream="1"/>
<SelectionInBadShape flag="2D_STEREO" stream="1"/>
<SlctBall flag="2D_STEREO" stream="1"/>
<SlctEnemy flag="2D_STEREO" stream="1"/>
<SlctEnemyDown flag="2D_STEREO" stream="1"/>
<SlctMove flag="2D_STEREO" stream="1"/>
<SlctTeamateFight flag="2D_STEREO" stream="1"/>
<SlctTeamatePass flag="2D_STEREO" stream="1"/>
</Nabo>
</ini>